世界のVR(仮想現実)デバイス市場インサイト及び予測(~2026年)

【英語タイトル】Global Virtual Reality Device Market Insights and Forecast to 2026

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本調査レポートはVR(仮想現実)デバイスの世界市場について調査・分析した資料です。種類別(Windows、Andriod、IOS、Mac、その他)の市場規模、用途別(教育、エンターテインメント、研究)の市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)の市場規模データ、主な企業情報と企業別市場シェア等が記載されています。
・調査範囲
・エグゼクティブサマリー
・企業別VR(仮想現実)デバイスの競争状況、市場シェア
・世界のVR(仮想現実)デバイス市場:種類別市場規模 2015年-2020年(Windows、Andriod、IOS、Mac、その他)
・世界のVR(仮想現実)デバイス市場:種類別市場規模予測 2021年-2026年(Windows、Andriod、IOS、Mac、その他)
・世界のVR(仮想現実)デバイス市場:用途別市場規模 2015年-2020年(教育、エンターテインメント、研究)
・世界のVR(仮想現実)デバイス市場:用途別市場規模予測 2021年-2026年(教育、エンターテインメント、研究)
・北米のVR(仮想現実)デバイス市場分析:米国、カナダ
・ヨーロッパのVR(仮想現実)デバイス市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのVR(仮想現実)デバイス市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のVR(仮想現実)デバイス市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのVR(仮想現実)デバイス市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Andoer(Germany)、Damark(Denmark)、Generic(United Kingdom)、Skinit(Germany)、Sony(Japan)、Gigabyte(Japan)、Green-L(Japan)、Hyperkin(France)、Asus(China)、CellBellLTD(United States)、360Heros(United States)、Abcsell(United States)、Computer Upgrade King(United States)、IQIYI(China)、HTC(China)、BOFENG(China)、Alienware(United States)、SHINECON(China)、SAMSUNG(South Korea)、PiMAX(United States)、Google(United States)、Fujitsu(China)、ROYOLE(China)、DJI(China)、Iblue(Japan)、IPartsBuy(Germany)、Lenovo(China)、Lookatool(United States)、Oculus(United)、RITECH(China)
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論
【レポートの概要】

Market Analysis and Insights: Global Virtual Reality Device Market
The global Virtual Reality Device market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Virtual Reality Device Scope and Market Size
Virtual Reality Device market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality Device market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Virtual Reality Device market is segmented into
Windows
Andriod
IOS
Mac
Other

Segment by Application, the Virtual Reality Device market is segmented into
Education
Entertainment
Research

Regional and Country-level Analysis
The Virtual Reality Device market is analysed and market size information is provided by regions (countries).
The key regions covered in the Virtual Reality Device market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Virtual Reality Device Market Share Analysis
Virtual Reality Device market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Virtual Reality Device business, the date to enter into the Virtual Reality Device market, Virtual Reality Device product introduction, recent developments, etc.

The major vendors covered:
Andoer(Germany)
Damark(Denmark)
Generic(United Kingdom)
Skinit(Germany)
Sony(Japan)
Gigabyte(Japan)
Green-L(Japan)
Hyperkin(France)
Asus(China)
CellBellLTD(United States)
360Heros(United States)
Abcsell(United States)
Computer Upgrade King(United States)
IQIYI(China)
HTC(China)
BOFENG(China)
Alienware(United States)
SHINECON(China)
SAMSUNG(South Korea)
PiMAX(United States)
Google(United States)
Fujitsu(China)
ROYOLE(China)
DJI(China)
Iblue(Japan)
IPartsBuy(Germany)
Lenovo(China)
Lookatool(United States)
Oculus(United)
RITECH(China)

【レポートの目次】

1 Study Coverage
1.1 Virtual Reality Device Product Introduction
1.2 Market Segments
1.3 Key Virtual Reality Device Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Virtual Reality Device Market Size Growth Rate by Type
1.4.2 Windows
1.4.3 Andriod
1.4.4 IOS
1.4.5 Mac
1.4.6 Other
1.5 Market by Application
1.5.1 Global Virtual Reality Device Market Size Growth Rate by Application
1.5.2 Education
1.5.3 Entertainment
1.5.4 Research
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Virtual Reality Device Market Size, Estimates and Forecasts
2.1.1 Global Virtual Reality Device Revenue 2015-2026
2.1.2 Global Virtual Reality Device Sales 2015-2026
2.2 Global Virtual Reality Device, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Virtual Reality Device Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Virtual Reality Device Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Virtual Reality Device Competitor Landscape by Players
3.1 Virtual Reality Device Sales by Manufacturers
3.1.1 Virtual Reality Device Sales by Manufacturers (2015-2020)
3.1.2 Virtual Reality Device Sales Market Share by Manufacturers (2015-2020)
3.2 Virtual Reality Device Revenue by Manufacturers
3.2.1 Virtual Reality Device Revenue by Manufacturers (2015-2020)
3.2.2 Virtual Reality Device Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Virtual Reality Device Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Virtual Reality Device Revenue in 2019
3.2.5 Global Virtual Reality Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Virtual Reality Device Price by Manufacturers
3.4 Virtual Reality Device Manufacturing Base Distribution, Product Types
3.4.1 Virtual Reality Device Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Virtual Reality Device Product Type
3.4.3 Date of International Manufacturers Enter into Virtual Reality Device Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Virtual Reality Device Market Size by Type (2015-2020)
4.1.1 Global Virtual Reality Device Sales by Type (2015-2020)
4.1.2 Global Virtual Reality Device Revenue by Type (2015-2020)
4.1.3 Virtual Reality Device Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Virtual Reality Device Market Size Forecast by Type (2021-2026)
4.2.1 Global Virtual Reality Device Sales Forecast by Type (2021-2026)
4.2.2 Global Virtual Reality Device Revenue Forecast by Type (2021-2026)
4.2.3 Virtual Reality Device Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Virtual Reality Device Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Virtual Reality Device Market Size by Application (2015-2020)
5.1.1 Global Virtual Reality Device Sales by Application (2015-2020)
5.1.2 Global Virtual Reality Device Revenue by Application (2015-2020)
5.1.3 Virtual Reality Device Price by Application (2015-2020)
5.2 Virtual Reality Device Market Size Forecast by Application (2021-2026)
5.2.1 Global Virtual Reality Device Sales Forecast by Application (2021-2026)
5.2.2 Global Virtual Reality Device Revenue Forecast by Application (2021-2026)
5.2.3 Global Virtual Reality Device Price Forecast by Application (2021-2026)

6 North America
6.1 North America Virtual Reality Device by Country
6.1.1 North America Virtual Reality Device Sales by Country
6.1.2 North America Virtual Reality Device Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Virtual Reality Device Market Facts & Figures by Type
6.3 North America Virtual Reality Device Market Facts & Figures by Application

7 Europe
7.1 Europe Virtual Reality Device by Country
7.1.1 Europe Virtual Reality Device Sales by Country
7.1.2 Europe Virtual Reality Device Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Virtual Reality Device Market Facts & Figures by Type
7.3 Europe Virtual Reality Device Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Virtual Reality Device by Region
8.1.1 Asia Pacific Virtual Reality Device Sales by Region
8.1.2 Asia Pacific Virtual Reality Device Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Virtual Reality Device Market Facts & Figures by Type
8.3 Asia Pacific Virtual Reality Device Market Facts & Figures by Application

9 Latin America
9.1 Latin America Virtual Reality Device by Country
9.1.1 Latin America Virtual Reality Device Sales by Country
9.1.2 Latin America Virtual Reality Device Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Virtual Reality Device Market Facts & Figures by Type
9.3 Central & South America Virtual Reality Device Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Virtual Reality Device by Country
10.1.1 Middle East and Africa Virtual Reality Device Sales by Country
10.1.2 Middle East and Africa Virtual Reality Device Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Virtual Reality Device Market Facts & Figures by Type
10.3 Middle East and Africa Virtual Reality Device Market Facts & Figures by Application

11 Company Profiles
11.1 Andoer(Germany)
11.1.1 Andoer(Germany) Corporation Information
11.1.2 Andoer(Germany) Description and Business Overview
11.1.3 Andoer(Germany) Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Andoer(Germany) Virtual Reality Device Products Offered
11.1.5 Andoer(Germany) Related Developments
11.2 Damark(Denmark)
11.2.1 Damark(Denmark) Corporation Information
11.2.2 Damark(Denmark) Description and Business Overview
11.2.3 Damark(Denmark) Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Damark(Denmark) Virtual Reality Device Products Offered
11.2.5 Damark(Denmark) Related Developments
11.3 Generic(United Kingdom)
11.3.1 Generic(United Kingdom) Corporation Information
11.3.2 Generic(United Kingdom) Description and Business Overview
11.3.3 Generic(United Kingdom) Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Generic(United Kingdom) Virtual Reality Device Products Offered
11.3.5 Generic(United Kingdom) Related Developments
11.4 Skinit(Germany)
11.4.1 Skinit(Germany) Corporation Information
11.4.2 Skinit(Germany) Description and Business Overview
11.4.3 Skinit(Germany) Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Skinit(Germany) Virtual Reality Device Products Offered
11.4.5 Skinit(Germany) Related Developments
11.5 Sony(Japan)
11.5.1 Sony(Japan) Corporation Information
11.5.2 Sony(Japan) Description and Business Overview
11.5.3 Sony(Japan) Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Sony(Japan) Virtual Reality Device Products Offered
11.5.5 Sony(Japan) Related Developments
11.6 Gigabyte(Japan)
11.6.1 Gigabyte(Japan) Corporation Information
11.6.2 Gigabyte(Japan) Description and Business Overview
11.6.3 Gigabyte(Japan) Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Gigabyte(Japan) Virtual Reality Device Products Offered
11.6.5 Gigabyte(Japan) Related Developments
11.7 Green-L(Japan)
11.7.1 Green-L(Japan) Corporation Information
11.7.2 Green-L(Japan) Description and Business Overview
11.7.3 Green-L(Japan) Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Green-L(Japan) Virtual Reality Device Products Offered
11.7.5 Green-L(Japan) Related Developments
11.8 Hyperkin(France)
11.8.1 Hyperkin(France) Corporation Information
11.8.2 Hyperkin(France) Description and Business Overview
11.8.3 Hyperkin(France) Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Hyperkin(France) Virtual Reality Device Products Offered
11.8.5 Hyperkin(France) Related Developments
11.9 Asus(China)
11.9.1 Asus(China) Corporation Information
11.9.2 Asus(China) Description and Business Overview
11.9.3 Asus(China) Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Asus(China) Virtual Reality Device Products Offered
11.9.5 Asus(China) Related Developments
11.10 CellBellLTD(United States)
11.10.1 CellBellLTD(United States) Corporation Information
11.10.2 CellBellLTD(United States) Description and Business Overview
11.10.3 CellBellLTD(United States) Sales, Revenue and Gross Margin (2015-2020)
11.10.4 CellBellLTD(United States) Virtual Reality Device Products Offered
11.10.5 CellBellLTD(United States) Related Developments
11.1 Andoer(Germany)
11.1.1 Andoer(Germany) Corporation Information
11.1.2 Andoer(Germany) Description and Business Overview
11.1.3 Andoer(Germany) Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Andoer(Germany) Virtual Reality Device Products Offered
11.1.5 Andoer(Germany) Related Developments
11.12 Abcsell(United States)
11.12.1 Abcsell(United States) Corporation Information
11.12.2 Abcsell(United States) Description and Business Overview
11.12.3 Abcsell(United States) Sales, Revenue and Gross Margin (2015-2020)
11.12.4 Abcsell(United States) Products Offered
11.12.5 Abcsell(United States) Related Developments
11.13 Computer Upgrade King(United States)
11.13.1 Computer Upgrade King(United States) Corporation Information
11.13.2 Computer Upgrade King(United States) Description and Business Overview
11.13.3 Computer Upgrade King(United States) Sales, Revenue and Gross Margin (2015-2020)
11.13.4 Computer Upgrade King(United States) Products Offered
11.13.5 Computer Upgrade King(United States) Related Developments
11.14 IQIYI(China)
11.14.1 IQIYI(China) Corporation Information
11.14.2 IQIYI(China) Description and Business Overview
11.14.3 IQIYI(China) Sales, Revenue and Gross Margin (2015-2020)
11.14.4 IQIYI(China) Products Offered
11.14.5 IQIYI(China) Related Developments
11.15 HTC(China)
11.15.1 HTC(China) Corporation Information
11.15.2 HTC(China) Description and Business Overview
11.15.3 HTC(China) Sales, Revenue and Gross Margin (2015-2020)
11.15.4 HTC(China) Products Offered
11.15.5 HTC(China) Related Developments
11.16 BOFENG(China)
11.16.1 BOFENG(China) Corporation Information
11.16.2 BOFENG(China) Description and Business Overview
11.16.3 BOFENG(China) Sales, Revenue and Gross Margin (2015-2020)
11.16.4 BOFENG(China) Products Offered
11.16.5 BOFENG(China) Related Developments
11.17 Alienware(United States)
11.17.1 Alienware(United States) Corporation Information
11.17.2 Alienware(United States) Description and Business Overview
11.17.3 Alienware(United States) Sales, Revenue and Gross Margin (2015-2020)
11.17.4 Alienware(United States) Products Offered
11.17.5 Alienware(United States) Related Developments
11.18 SHINECON(China)
11.18.1 SHINECON(China) Corporation Information
11.18.2 SHINECON(China) Description and Business Overview
11.18.3 SHINECON(China) Sales, Revenue and Gross Margin (2015-2020)
11.18.4 SHINECON(China) Products Offered
11.18.5 SHINECON(China) Related Developments
11.19 SAMSUNG(South Korea)
11.19.1 SAMSUNG(South Korea) Corporation Information
11.19.2 SAMSUNG(South Korea) Description and Business Overview
11.19.3 SAMSUNG(South Korea) Sales, Revenue and Gross Margin (2015-2020)
11.19.4 SAMSUNG(South Korea) Products Offered
11.19.5 SAMSUNG(South Korea) Related Developments
11.20 PiMAX(United States)
11.20.1 PiMAX(United States) Corporation Information
11.20.2 PiMAX(United States) Description and Business Overview
11.20.3 PiMAX(United States) Sales, Revenue and Gross Margin (2015-2020)
11.20.4 PiMAX(United States) Products Offered
11.20.5 PiMAX(United States) Related Developments
11.21 Google(United States)
11.21.1 Google(United States) Corporation Information
11.21.2 Google(United States) Description and Business Overview
11.21.3 Google(United States) Sales, Revenue and Gross Margin (2015-2020)
11.21.4 Google(United States) Products Offered
11.21.5 Google(United States) Related Developments
11.22 Fujitsu(China)
11.22.1 Fujitsu(China) Corporation Information
11.22.2 Fujitsu(China) Description and Business Overview
11.22.3 Fujitsu(China) Sales, Revenue and Gross Margin (2015-2020)
11.22.4 Fujitsu(China) Products Offered
11.22.5 Fujitsu(China) Related Developments
11.23 ROYOLE(China)
11.23.1 ROYOLE(China) Corporation Information
11.23.2 ROYOLE(China) Description and Business Overview
11.23.3 ROYOLE(China) Sales, Revenue and Gross Margin (2015-2020)
11.23.4 ROYOLE(China) Products Offered
11.23.5 ROYOLE(China) Related Developments
11.24 DJI(China)
11.24.1 DJI(China) Corporation Information
11.24.2 DJI(China) Description and Business Overview
11.24.3 DJI(China) Sales, Revenue and Gross Margin (2015-2020)
11.24.4 DJI(China) Products Offered
11.24.5 DJI(China) Related Developments
11.25 Iblue(Japan)
11.25.1 Iblue(Japan) Corporation Information
11.25.2 Iblue(Japan) Description and Business Overview
11.25.3 Iblue(Japan) Sales, Revenue and Gross Margin (2015-2020)
11.25.4 Iblue(Japan) Products Offered
11.25.5 Iblue(Japan) Related Developments
11.26 IPartsBuy(Germany)
11.26.1 IPartsBuy(Germany) Corporation Information
11.26.2 IPartsBuy(Germany) Description and Business Overview
11.26.3 IPartsBuy(Germany) Sales, Revenue and Gross Margin (2015-2020)
11.26.4 IPartsBuy(Germany) Products Offered
11.26.5 IPartsBuy(Germany) Related Developments
11.27 Lenovo(China)
11.27.1 Lenovo(China) Corporation Information
11.27.2 Lenovo(China) Description and Business Overview
11.27.3 Lenovo(China) Sales, Revenue and Gross Margin (2015-2020)
11.27.4 Lenovo(China) Products Offered
11.27.5 Lenovo(China) Related Developments
11.28 Lookatool(United States)
11.28.1 Lookatool(United States) Corporation Information
11.28.2 Lookatool(United States) Description and Business Overview
11.28.3 Lookatool(United States) Sales, Revenue and Gross Margin (2015-2020)
11.28.4 Lookatool(United States) Products Offered
11.28.5 Lookatool(United States) Related Developments
11.29 Oculus(United)
11.29.1 Oculus(United) Corporation Information
11.29.2 Oculus(United) Description and Business Overview
11.29.3 Oculus(United) Sales, Revenue and Gross Margin (2015-2020)
11.29.4 Oculus(United) Products Offered
11.29.5 Oculus(United) Related Developments
11.30 RITECH(China)
11.30.1 RITECH(China) Corporation Information
11.30.2 RITECH(China) Description and Business Overview
11.30.3 RITECH(China) Sales, Revenue and Gross Margin (2015-2020)
11.30.4 RITECH(China) Products Offered
11.30.5 RITECH(China) Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Virtual Reality Device Market Estimates and Projections by Region
12.1.1 Global Virtual Reality Device Sales Forecast by Regions 2021-2026
12.1.2 Global Virtual Reality Device Revenue Forecast by Regions 2021-2026
12.2 North America Virtual Reality Device Market Size Forecast (2021-2026)
12.2.1 North America: Virtual Reality Device Sales Forecast (2021-2026)
12.2.2 North America: Virtual Reality Device Revenue Forecast (2021-2026)
12.2.3 North America: Virtual Reality Device Market Size Forecast by Country (2021-2026)
12.3 Europe Virtual Reality Device Market Size Forecast (2021-2026)
12.3.1 Europe: Virtual Reality Device Sales Forecast (2021-2026)
12.3.2 Europe: Virtual Reality Device Revenue Forecast (2021-2026)
12.3.3 Europe: Virtual Reality Device Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Virtual Reality Device Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Virtual Reality Device Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Virtual Reality Device Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Virtual Reality Device Market Size Forecast by Region (2021-2026)
12.5 Latin America Virtual Reality Device Market Size Forecast (2021-2026)
12.5.1 Latin America: Virtual Reality Device Sales Forecast (2021-2026)
12.5.2 Latin America: Virtual Reality Device Revenue Forecast (2021-2026)
12.5.3 Latin America: Virtual Reality Device Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Virtual Reality Device Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Virtual Reality Device Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Virtual Reality Device Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Virtual Reality Device Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Virtual Reality Device Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Virtual Reality Device Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Virtual Reality Device Market Segments
Table 2. Ranking of Global Top Virtual Reality Device Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Virtual Reality Device Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Windows
Table 5. Major Manufacturers of Andriod
Table 6. Major Manufacturers of IOS
Table 7. Major Manufacturers of Mac
Table 8. Major Manufacturers of Other
Table 9. Global Virtual Reality Device Market Size Growth Rate by Application 2020-2026 (K Units)
Table 10. Global Virtual Reality Device Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 11. Global Virtual Reality Device Sales by Regions 2015-2020 (K Units)
Table 12. Global Virtual Reality Device Sales Market Share by Regions (2015-2020)
Table 13. Global Virtual Reality Device Revenue by Regions 2015-2020 (US$ Million)
Table 14. Global Virtual Reality Device Sales by Manufacturers (2015-2020) (K Units)
Table 15. Global Virtual Reality Device Sales Share by Manufacturers (2015-2020)
Table 16. Global Virtual Reality Device Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 17. Global Virtual Reality Device by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Device as of 2019)
Table 18. Virtual Reality Device Revenue by Manufacturers (2015-2020) (US$ Million)
Table 19. Virtual Reality Device Revenue Share by Manufacturers (2015-2020)
Table 20. Key Manufacturers Virtual Reality Device Price (2015-2020) (USD/Unit)
Table 21. Virtual Reality Device Manufacturers Manufacturing Base Distribution and Headquarters
Table 22. Manufacturers Virtual Reality Device Product Type
Table 23. Date of International Manufacturers Enter into Virtual Reality Device Market
Table 24. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 25. Global Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 26. Global Virtual Reality Device Sales Share by Type (2015-2020)
Table 27. Global Virtual Reality Device Revenue by Type (2015-2020) (US$ Million)
Table 28. Global Virtual Reality Device Revenue Share by Type (2015-2020)
Table 29. Virtual Reality Device Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 30. Global Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 31. Global Virtual Reality Device Sales Share by Application (2015-2020)
Table 32. North America Virtual Reality Device Sales by Country (2015-2020) (K Units)
Table 33. North America Virtual Reality Device Sales Market Share by Country (2015-2020)
Table 34. North America Virtual Reality Device Revenue by Country (2015-2020) (US$ Million)
Table 35. North America Virtual Reality Device Revenue Market Share by Country (2015-2020)
Table 36. North America Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 37. North America Virtual Reality Device Sales Market Share by Type (2015-2020)
Table 38. North America Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 39. North America Virtual Reality Device Sales Market Share by Application (2015-2020)
Table 40. Europe Virtual Reality Device Sales by Country (2015-2020) (K Units)
Table 41. Europe Virtual Reality Device Sales Market Share by Country (2015-2020)
Table 42. Europe Virtual Reality Device Revenue by Country (2015-2020) (US$ Million)
Table 43. Europe Virtual Reality Device Revenue Market Share by Country (2015-2020)
Table 44. Europe Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 45. Europe Virtual Reality Device Sales Market Share by Type (2015-2020)
Table 46. Europe Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 47. Europe Virtual Reality Device Sales Market Share by Application (2015-2020)
Table 48. Asia Pacific Virtual Reality Device Sales by Region (2015-2020) (K Units)
Table 49. Asia Pacific Virtual Reality Device Sales Market Share by Region (2015-2020)
Table 50. Asia Pacific Virtual Reality Device Revenue by Region (2015-2020) (US$ Million)
Table 51. Asia Pacific Virtual Reality Device Revenue Market Share by Region (2015-2020)
Table 52. Asia Pacific Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 53. Asia Pacific Virtual Reality Device Sales Market Share by Type (2015-2020)
Table 54. Asia Pacific Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 55. Asia Pacific Virtual Reality Device Sales Market Share by Application (2015-2020)
Table 56. Latin America Virtual Reality Device Sales by Country (2015-2020) (K Units)
Table 57. Latin America Virtual Reality Device Sales Market Share by Country (2015-2020)
Table 58. Latin Americaa Virtual Reality Device Revenue by Country (2015-2020) (US$ Million)
Table 59. Latin America Virtual Reality Device Revenue Market Share by Country (2015-2020)
Table 60. Latin America Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 61. Latin America Virtual Reality Device Sales Market Share by Type (2015-2020)
Table 62. Latin America Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 63. Latin America Virtual Reality Device Sales Market Share by Application (2015-2020)
Table 64. Middle East and Africa Virtual Reality Device Sales by Country (2015-2020) (K Units)
Table 65. Middle East and Africa Virtual Reality Device Sales Market Share by Country (2015-2020)
Table 66. Middle East and Africa Virtual Reality Device Revenue by Country (2015-2020) (US$ Million)
Table 67. Middle East and Africa Virtual Reality Device Revenue Market Share by Country (2015-2020)
Table 68. Middle East and Africa Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 69. Middle East and Africa Virtual Reality Device Sales Market Share by Type (2015-2020)
Table 70. Middle East and Africa Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 71. Middle East and Africa Virtual Reality Device Sales Market Share by Application (2015-2020)
Table 72. Andoer(Germany) Corporation Information
Table 73. Andoer(Germany) Description and Major Businesses
Table 74. Andoer(Germany) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 75. Andoer(Germany) Product
Table 76. Andoer(Germany) Recent Development
Table 77. Damark(Denmark) Corporation Information
Table 78. Damark(Denmark) Description and Major Businesses
Table 79. Damark(Denmark) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 80. Damark(Denmark) Product
Table 81. Damark(Denmark) Recent Development
Table 82. Generic(United Kingdom) Corporation Information
Table 83. Generic(United Kingdom) Description and Major Businesses
Table 84. Generic(United Kingdom) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 85. Generic(United Kingdom) Product
Table 86. Generic(United Kingdom) Recent Development
Table 87. Skinit(Germany) Corporation Information
Table 88. Skinit(Germany) Description and Major Businesses
Table 89. Skinit(Germany) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 90. Skinit(Germany) Product
Table 91. Skinit(Germany) Recent Development
Table 92. Sony(Japan) Corporation Information
Table 93. Sony(Japan) Description and Major Businesses
Table 94. Sony(Japan) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 95. Sony(Japan) Product
Table 96. Sony(Japan) Recent Development
Table 97. Gigabyte(Japan) Corporation Information
Table 98. Gigabyte(Japan) Description and Major Businesses
Table 99. Gigabyte(Japan) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 100. Gigabyte(Japan) Product
Table 101. Gigabyte(Japan) Recent Development
Table 102. Green-L(Japan) Corporation Information
Table 103. Green-L(Japan) Description and Major Businesses
Table 104. Green-L(Japan) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 105. Green-L(Japan) Product
Table 106. Green-L(Japan) Recent Development
Table 107. Hyperkin(France) Corporation Information
Table 108. Hyperkin(France) Description and Major Businesses
Table 109. Hyperkin(France) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 110. Hyperkin(France) Product
Table 111. Hyperkin(France) Recent Development
Table 112. Asus(China) Corporation Information
Table 113. Asus(China) Description and Major Businesses
Table 114. Asus(China) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 115. Asus(China) Product
Table 116. Asus(China) Recent Development
Table 117. CellBellLTD(United States) Corporation Information
Table 118. CellBellLTD(United States) Description and Major Businesses
Table 119. CellBellLTD(United States) Virtual Reality Device Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 120. CellBellLTD(United States) Product
Table 121. CellBellLTD(United States) Recent Development
Table 122. 360Heros(United States) Corporation Information
Table 123. 360Heros(United States) Description and Major Businesses
Table 124. 360Heros(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 125. 360Heros(United States) Product
Table 126. 360Heros(United States) Recent Development
Table 127. Abcsell(United States) Corporation Information
Table 128. Abcsell(United States) Description and Major Businesses
Table 129. Abcsell(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 130. Abcsell(United States) Product
Table 131. Abcsell(United States) Recent Development
Table 132. Computer Upgrade King(United States) Corporation Information
Table 133. Computer Upgrade King(United States) Description and Major Businesses
Table 134. Computer Upgrade King(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 135. Computer Upgrade King(United States) Product
Table 136. Computer Upgrade King(United States) Recent Development
Table 137. IQIYI(China) Corporation Information
Table 138. IQIYI(China) Description and Major Businesses
Table 139. IQIYI(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 140. IQIYI(China) Product
Table 141. IQIYI(China) Recent Development
Table 142. HTC(China) Corporation Information
Table 143. HTC(China) Description and Major Businesses
Table 144. HTC(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 145. HTC(China) Product
Table 146. HTC(China) Recent Development
Table 147. BOFENG(China) Corporation Information
Table 148. BOFENG(China) Description and Major Businesses
Table 149. BOFENG(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 150. BOFENG(China) Product
Table 151. BOFENG(China) Recent Development
Table 152. Alienware(United States) Corporation Information
Table 153. Alienware(United States) Description and Major Businesses
Table 154. Alienware(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 155. Alienware(United States) Product
Table 156. Alienware(United States) Recent Development
Table 157. SHINECON(China) Corporation Information
Table 158. SHINECON(China) Description and Major Businesses
Table 159. SHINECON(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 160. SHINECON(China) Product
Table 161. SHINECON(China) Recent Development
Table 162. SAMSUNG(South Korea) Corporation Information
Table 163. SAMSUNG(South Korea) Description and Major Businesses
Table 164. SAMSUNG(South Korea) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 165. SAMSUNG(South Korea) Product
Table 166. SAMSUNG(South Korea) Recent Development
Table 167. PiMAX(United States) Corporation Information
Table 168. PiMAX(United States) Description and Major Businesses
Table 169. PiMAX(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 170. PiMAX(United States) Product
Table 171. PiMAX(United States) Recent Development
Table 172. Google(United States) Corporation Information
Table 173. Google(United States) Description and Major Businesses
Table 174. Google(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 175. Google(United States) Product
Table 176. Google(United States) Recent Development
Table 177. Fujitsu(China) Corporation Information
Table 178. Fujitsu(China) Description and Major Businesses
Table 179. Fujitsu(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 180. Fujitsu(China) Product
Table 181. Fujitsu(China) Recent Development
Table 182. ROYOLE(China) Corporation Information
Table 183. ROYOLE(China) Description and Major Businesses
Table 184. ROYOLE(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 185. ROYOLE(China) Product
Table 186. ROYOLE(China) Recent Development
Table 187. DJI(China) Corporation Information
Table 188. DJI(China) Description and Major Businesses
Table 189. DJI(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 190. DJI(China) Product
Table 191. DJI(China) Recent Development
Table 192. Iblue(Japan) Corporation Information
Table 193. Iblue(Japan) Description and Major Businesses
Table 194. Iblue(Japan) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 195. Iblue(Japan) Product
Table 196. Iblue(Japan) Recent Development
Table 197. IPartsBuy(Germany) Corporation Information
Table 198. IPartsBuy(Germany) Description and Major Businesses
Table 199. IPartsBuy(Germany) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 200. IPartsBuy(Germany) Product
Table 201. IPartsBuy(Germany) Recent Development
Table 202. Lenovo(China) Corporation Information
Table 203. Lenovo(China) Description and Major Businesses
Table 204. Lenovo(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 205. Lenovo(China) Product
Table 206. Lenovo(China) Recent Development
Table 207. Lookatool(United States) Corporation Information
Table 208. Lookatool(United States) Description and Major Businesses
Table 209. Lookatool(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 210. Lookatool(United States) Product
Table 211. Lookatool(United States) Recent Development
Table 212. Oculus(United) Corporation Information
Table 213. Oculus(United) Description and Major Businesses
Table 214. Oculus(United) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 215. Oculus(United) Product
Table 216. Oculus(United) Recent Development
Table 217. RITECH(China) Corporation Information
Table 218. RITECH(China) Description and Major Businesses
Table 219. RITECH(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 220. RITECH(China) Product
Table 221. RITECH(China) Recent Development
Table 222. Global Virtual Reality Device Sales Forecast by Regions (2021-2026) (K Units)
Table 223. Global Virtual Reality Device Sales Market Share Forecast by Regions (2021-2026)
Table 224. Global Virtual Reality Device Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 225. Global Virtual Reality Device Revenue Market Share Forecast by Regions (2021-2026)
Table 226. North America: Virtual Reality Device Sales Forecast by Country (2021-2026) (K Units)
Table 227. North America: Virtual Reality Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 228. Europe: Virtual Reality Device Sales Forecast by Country (2021-2026) (K Units)
Table 229. Europe: Virtual Reality Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 230. Asia Pacific: Virtual Reality Device Sales Forecast by Region (2021-2026) (K Units)
Table 231. Asia Pacific: Virtual Reality Device Revenue Forecast by Region (2021-2026) (US$ Million)
Table 232. Latin America: Virtual Reality Device Sales Forecast by Country (2021-2026) (K Units)
Table 233. Latin America: Virtual Reality Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 234. Middle East and Africa: Virtual Reality Device Sales Forecast by Country (2021-2026) (K Units)
Table 235. Middle East and Africa: Virtual Reality Device Revenue Forecast by Country (2021-2026) (US$ Million)
Table 236. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 237. Key Challenges
Table 238. Market Risks
Table 239. Main Points Interviewed from Key Virtual Reality Device Players
Table 240. Virtual Reality Device Customers List
Table 241. Virtual Reality Device Distributors List
Table 242. Research Programs/Design for This Report
Table 243. Key Data Information from Secondary Sources
Table 244. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality Device Product Picture
Figure 2. Global Virtual Reality Device Sales Market Share by Type in 2020 & 2026
Figure 3. Windows Product Picture
Figure 4. Andriod Product Picture
Figure 5. IOS Product Picture
Figure 6. Mac Product Picture
Figure 7. Other Product Picture
Figure 8. Global Virtual Reality Device Sales Market Share by Application in 2020 & 2026
Figure 9. Education
Figure 10. Entertainment
Figure 11. Research
Figure 12. Virtual Reality Device Report Years Considered
Figure 13. Global Virtual Reality Device Market Size 2015-2026 (US$ Million)
Figure 14. Global Virtual Reality Device Sales 2015-2026 (K Units)
Figure 15. Global Virtual Reality Device Market Size Market Share by Region: 2020 Versus 2026
Figure 16. Global Virtual Reality Device Sales Market Share by Region (2015-2020)
Figure 17. Global Virtual Reality Device Sales Market Share by Region in 2019
Figure 18. Global Virtual Reality Device Revenue Market Share by Region (2015-2020)
Figure 19. Global Virtual Reality Device Revenue Market Share by Region in 2019
Figure 20. Global Virtual Reality Device Sales Share by Manufacturer in 2019
Figure 21. The Top 10 and 5 Players Market Share by Virtual Reality Device Revenue in 2019
Figure 22. Virtual Reality Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 23. Global Virtual Reality Device Sales Market Share by Type (2015-2020)
Figure 24. Global Virtual Reality Device Sales Market Share by Type in 2019
Figure 25. Global Virtual Reality Device Revenue Market Share by Type (2015-2020)
Figure 26. Global Virtual Reality Device Revenue Market Share by Type in 2019
Figure 27. Global Virtual Reality Device Market Share by Price Range (2015-2020)
Figure 28. Global Virtual Reality Device Sales Market Share by Application (2015-2020)
Figure 29. Global Virtual Reality Device Sales Market Share by Application in 2019
Figure 30. Global Virtual Reality Device Revenue Market Share by Application (2015-2020)
Figure 31. Global Virtual Reality Device Revenue Market Share by Application in 2019
Figure 32. North America Virtual Reality Device Sales Growth Rate 2015-2020 (K Units)
Figure 33. North America Virtual Reality Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 34. North America Virtual Reality Device Sales Market Share by Country in 2019
Figure 35. North America Virtual Reality Device Revenue Market Share by Country in 2019
Figure 36. U.S. Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.S. Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Canada Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 39. Canada Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. North America Virtual Reality Device Market Share by Type in 2019
Figure 41. North America Virtual Reality Device Market Share by Application in 2019
Figure 42. Europe Virtual Reality Device Sales Growth Rate 2015-2020 (K Units)
Figure 43. Europe Virtual Reality Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 44. Europe Virtual Reality Device Sales Market Share by Country in 2019
Figure 45. Europe Virtual Reality Device Revenue Market Share by Country in 2019
Figure 46. Germany Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 47. Germany Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. France Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 49. France Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. U.K. Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 51. U.K. Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Italy Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 53. Italy Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Russia Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 55. Russia Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Europe Virtual Reality Device Market Share by Type in 2019
Figure 57. Europe Virtual Reality Device Market Share by Application in 2019
Figure 58. Asia Pacific Virtual Reality Device Sales Growth Rate 2015-2020 (K Units)
Figure 59. Asia Pacific Virtual Reality Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 60. Asia Pacific Virtual Reality Device Sales Market Share by Region in 2019
Figure 61. Asia Pacific Virtual Reality Device Revenue Market Share by Region in 2019
Figure 62. China Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 63. China Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Japan Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 65. Japan Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. South Korea Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 67. South Korea Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. India Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 69. India Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Australia Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 71. Australia Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Taiwan Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 73. Taiwan Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Indonesia Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 75. Indonesia Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Thailand Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 77. Thailand Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Malaysia Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 79. Malaysia Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Philippines Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 81. Philippines Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Vietnam Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 83. Vietnam Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 84. Asia Pacific Virtual Reality Device Market Share by Type in 2019
Figure 85. Asia Pacific Virtual Reality Device Market Share by Application in 2019
Figure 86. Latin America Virtual Reality Device Sales Growth Rate 2015-2020 (K Units)
Figure 87. Latin America Virtual Reality Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 88. Latin America Virtual Reality Device Sales Market Share by Country in 2019
Figure 89. Latin America Virtual Reality Device Revenue Market Share by Country in 2019
Figure 90. Mexico Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 91. Mexico Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Brazil Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 93. Brazil Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 94. Argentina Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 95. Argentina Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 96. Latin America Virtual Reality Device Market Share by Type in 2019
Figure 97. Latin America Virtual Reality Device Market Share by Application in 2019
Figure 98. Middle East and Africa Virtual Reality Device Sales Growth Rate 2015-2020 (K Units)
Figure 99. Middle East and Africa Virtual Reality Device Revenue Growth Rate 2015-2020 (US$ Million)
Figure 100. Middle East and Africa Virtual Reality Device Sales Market Share by Country in 2019
Figure 101. Middle East and Africa Virtual Reality Device Revenue Market Share by Country in 2019
Figure 102. Turkey Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 103. Turkey Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Saudi Arabia Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 105. Saudi Arabia Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 106. U.A.E Virtual Reality Device Sales Growth Rate (2015-2020) (K Units)
Figure 107. U.A.E Virtual Reality Device Revenue Growth Rate (2015-2020) (US$ Million)
Figure 108. Middle East and Africa Virtual Reality Device Market Share by Type in 2019
Figure 109. Middle East and Africa Virtual Reality Device Market Share by Application in 2019
Figure 110. North America Virtual Reality Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. North America Virtual Reality Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Europe Virtual Reality Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Europe Virtual Reality Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Asia Pacific Virtual Reality Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Asia Pacific Virtual Reality Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Latin America Virtual Reality Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 117. Latin America Virtual Reality Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 118. Middle East and Africa Virtual Reality Device Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 119. Middle East and Africa Virtual Reality Device Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 120. Porter's Five Forces Analysis
Figure 121. Channels of Distribution
Figure 122. Distributors Profiles
Figure 123. Bottom-up and Top-down Approaches for This Report
Figure 124. Data Triangulation
Figure 125. Key Executives Interviewed


【掲載企業】

Andoer(Germany)、Damark(Denmark)、Generic(United Kingdom)、Skinit(Germany)、Sony(Japan)、Gigabyte(Japan)、Green-L(Japan)、Hyperkin(France)、Asus(China)、CellBellLTD(United States)、360Heros(United States)、Abcsell(United States)、Computer Upgrade King(United States)、IQIYI(China)、HTC(China)、BOFENG(China)、Alienware(United States)、SHINECON(China)、SAMSUNG(South Korea)、PiMAX(United States)、Google(United States)、Fujitsu(China)、ROYOLE(China)、DJI(China)、Iblue(Japan)、IPartsBuy(Germany)、Lenovo(China)、Lookatool(United States)、Oculus(United)、RITECH(China)

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